Conquest of elysium 5 free download12/31/2023 ![]() Looking around, there's an island (probably?) off the coast with a few juicy looking mines. With Bernie's income bonus I'm getting 9 gold/turn from the start, which is many times what most factions would start with. Even in the heavily settled eras like Empire, most of the settlements on the map are going to be tiny villages. That might not sound very impressive, but Elysium is designed as a gritty dark ages fantasy setting and a real town is a big deal. The Senator has a very strong start, holding a fortified outpost and a town. He is not a physically imposing figure but his enlightened economic policies will reform the hidebound plutocracy of the Empire and bring prosperity to all. Speaking of which, let's meet our Senator, the lovable populist Bernicus Sanderius. Marquis is still plenty enough to pressure weaker factions, of which the Senator is definitely not. ![]() It turns out that the AI income bonuses have been ratcheted down since CoE4 and in retrospect I probably should have bumped it up another notch or two. At Marquis, every AI gets 233% as much income as a human player the AI is quite bad, so this is not actually much of a challenge. I'm playing on a Huge map, during the Empire era for thematic reasons, with a decent population of AI factions that have been cranked up to moderately high difficulty. Nothing terribly earth-shattering, but there are a couple goodies I'm missing out on here.) (Note that I recorded this a couple of versions ago, there have been a few new features for the Senator since then. The Senator doesn't really use any of that, just buying armies with gold. Most factions are based around spellcasters harvesting special resources to fuel their magic. It's not new or flashy or complicated, just a strong straightforward faction to bludgeon my way through the game with. The holy poopacy fucked around with this message at 22:58 on Dec 30, 2021įor this run, I'll be playing the Senator. If you want to talk about random cool stuff in the game, there's an active thread in Games. I do ask that readers please avoid spoiling content that has not shown up yet. I will be showing off screenshot summaries of several playthroughs to show off a good portion of the game. There are also three new factions: Kobolds (D&D-style), Cloud Lord (Caelum knockoffs), and Scourge Lord (Dark Sun defilers with. The UI has also been rearranged and slightly improved, with new features like autorecruit and a "battle reports" option that gives you a Dominions-style start-of-turn summary that lets you view battles at your leisure. Mercenary troop offers are also more common and scale with the number of towns you control. This time around there are boats, allowing factions that don't have naturally amphibious units to explore the oceans (and possibly beyond.)Īlso, you can now occasionally buy random magic items, making it much easier to get your hands on special equipment. CoE5 fleshes out some of the existing planes and adds several new ones, most of which are largely pointless except as places for various summons to hang around until they're brought into play. The previous game literally expanded the CoE universe by adding several extra dimensions that you could travel to. It's still very much an acquired taste, but can be amusing to gently caress around in.Īny other questions you may have about the game will definitely not be answered by the breathtaking trailer. If it took itself seriously it would probably just be obnoxious and not worth anyone's time, but Illwinter is fully aware that this is the dumb game where deer randomly murder your militia and lean into the goofiness of it all. Honestly it's not so much a game so much as it is a random bullshit generator. It may not look like much, but what it lacks in aesthetics it makes up for by being annoying, arbitrary, and unbalanced. The Conquest of Elysium series is the sister series of perennial goon favorite Dominions, the flagship products of the lovable pair of misfit Swedes known as Illwinter Game Design.
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